We are a group of experienced and dedicated game makers and players who have created a game studio to make great games for the “thinking gamer” as part of a sustainable work environment.

Making video games is fun, but it’s not a game. We avoid risks by doing detailed analysis of the game market and player behaviors; as well as keeping up to date on industry trends and technology. We have decades of experience in the planning and implementing of all types of games from Mobile to MMOs and from PC to Consoles.

Franz Felsl



Over 20 years of practical game development experience from high level product conception to scenario design, and from marketing plans to package wrapping. Experience as a studio manager, design director, lead artist, lead designer, system designer, level designer, researcher, cleanup artist, contractor and more. Franz has worked on over 25 game titles including Railroad Tycoon 2 & 3, Tropico 1 & 2, Age of Wonders 2, Marvel Superhero Squad Online and over 20 other PC and Xbox titles. Franz has been part of 6 startup studios as well as several established game development companies including Take 2 Interactive, Terraglyph and Sierra Online. Franz holds a BS in Plant & Soil Science from Southern Illinois University and served in the US Army as an active duty Military Policeman and as a Tank Driver in the Wisconsin National Guard.

David Satnik



David has spent 20 years in the game industry as a game technical director and Lead Engineer. His shipped titles include:
  • Total Annihilation: Boneyards
  • Total Annihilation: Kingdoms
  • Marvel Super Hero Squad Online
  • Marvel: Avengers Alliance 2
  • The Matrix Online
  • Backyard Football
David holds a Master of Science degree in Computer Science from State University of New York College at Buffalo.

Darrin West



Darrin West is a software engineer and architect with over 25 years of experience, the last 16 years of which has been in the game industry. He specializes in large scale distributed systems and simulation, and was lead engineer on large successful projects such as The Sims Online, and Super Hero Squad Online. He was the architect of Gamebryo Lightspeed, a popular game development engine for PC and console. Darrin was fundamental in developing the DoD High Level Architecture for modeling and simulation used in large scale joint forces training. He has lead several teams of engineers, and has been a key member in the early stages of 8 different startup companies. He has published a number of articles in academic journals and has been invited to speak at industry workshops. Darrin holds a Master of Science in Computer Science from the University of Calgary.